Though initial PlayStation Eye software has mostly been based on the same general techniques as the EyeToy (e.g. Like its predecessor, the EyeToy, the PlayStation Eye enables natural user interface and mixed reality video game applications through the use of computer vision (CV) and gesture recognition technologies implemented in the software. The PlayStation Eye microphone array operates with each channel processing 16- bit samples at a sampling rate of 48 kilohertz, and a signal-to-noise ratio of 90 decibels. This allows the peripheral to be used for speech recognition and audio chat in noisy environments without the use of a headset. The PlayStation Eye features a built-in four-capsule microphone array, with which the PlayStation 3 can employ technologies for multi-directional voice location tracking, echo cancellation, and background noise suppression. 8 bits per pixel is the sensor native color depth. The PlayStation Eye is capable of outputting video to the console uncompressed, with "no compression artifacts" or with optional JPEG compression. Selected manually by rotating the lens barrel, the PlayStation Eye can be set to a 56 ° field of view (red dot) similar to that of the EyeToy, for close-up framing in chat applications, or a 75° field of view (blue dot) for long-shot framing in interactive physical gaming applications. The camera features a two-setting adjustable fixed-focus zoom lens. Sony states that the PlayStation Eye can produce "reasonable quality video" under the illumination provided by a television set. The PlayStation Eye also has "two times the sensitivity" of the EyeToy, with Sony collaborating with sensor chip partner OmniVision Technologies on a sensor chip design using larger sensor pixels, allowing more effective low-light operation. Higher frame rate, up to or fps, can be selected by specific applications ( FreeTrack and LinuxTrack). The PlayStation Eye is capable of capturing standard video with frame rates of 60 hertz at a 640×480 pixel resolution, and 120 hertz at 320×240 pixels, which is "four times the resolution" and "two times the frame-rate" of the EyeToy, according to Sony. The device is succeeded by PlayStation Camera for PlayStation 4. EyeToy designer Richard Marks stated that the EyeToy was used as a model for the rough cost design. The PlayStation Eye was also released as a stand-alone product in the United States, Europe, and Australia. The peripheral was launched in a bundle with The Eye of Judgment in the United States on October 23, 2007, in Japan and Australia on Octo and in Europe on October 26, 2007. It is the successor to the EyeToy for the PlayStation 2, which was released in 2003. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone array.
The technology uses computer vision and gesture recognition to process images taken by the camera. The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. So to get 60fps at 640x480 you need to use the SDK API.PlayStation Move, EyeToy, Xbox Live Vision, Kinect
#Ps3 eye specs full#
The CL-Eye SDK provides the extensive API that allows the access to full camera features including unrestricted framerates. This is designed for the compatibility with end-user’s software like Skype, MSN, etc.
#Ps3 eye specs driver#
The latest CL-Eye Driver (DirectShow) supports subset of the capture framerates listed above. Processeur Fou - 07 January 2010 10:49 AM
#Ps3 eye specs ps3#
No the PS3 Eye Cam cannot run in 640 x 480 - 60 fps and thay are errors in the specs and the big values ( 60, 75.) in the API are for other cam? I have seen in the SDK that we can configure the framerate parameterĬamera Framerate - Depending on the selected resolution modes here is the list of allowed framerate values:ĭoes the PS3 Eye Cam can work in 640 x480 with 60 frames/sec parameter but the standard driver don’t allow that? (and we must develop with the API to be able to use the 60 value) perhaps I miss something.Īll works very well in 5 minutes under WIN XP SP3 and a recent dual core. I have just discover these site today bought this cam this afternoon. “As you may seen it before, here are the specs:īut with the CL Eye Driver, when I use CL-Eye Test, or when I use Directshow filter with Graphedit or VLC I always find only a max frame rate of 30 for the 640 x 480 mode.
At different places I have found this text about PS3 Eye Cam: